Crowd TD
Ghost VFX
Ghost VFX is looking for a talented Crowd TD to join the growing team!
Company description
Ghost VFX, Streamland Media’s visual effects division, is a leading visual effects studio with award-winning talent and innovative technology. Ghost VFX’s dedicated teams around the globe fulfill the demands of our clients and create ground-breaking work that quietly speaks for itself.
Copenhagen | London | Los Angeles | Manchester | Pune | Toronto | Vancouver
Responsibilities-
Manage and organize motion for crowds
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Animation and simulations on shots or sequences
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Creating show-specific tools and setups to complement the crowd pipeline
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Setting up and troubleshooting crowd simulations
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Setup and run cloth simulations on Crowd
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Work with Character Modeling and Rigging to ensure quality and efficiency of crowd assets
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Incorporate provided motions into a locomotion set
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Work with Animation Supervisor and Director to place crowds in shots ranging from simple vignette scattering to complex behavior and simulation using locomotion networks
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Create a list of needed motions and develop a schedule with the Animation Supervisor.
Requirements-
Advanced knowledge of Houdini Software
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Proven experience working on high-end VFX feature-film productions
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Strong crowd and layout skills including asset integration, scene setup, and running simulations
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Experience working with motion capture and/or clip-based animation
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Strong communication skills
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Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output
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Proficiency in crowd production
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Strong team player and excellent communication
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Comfort with non-linear thinking
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Proactive, collaborative, and assertive work style
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Strong experience shot building in Maya
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Experience using Golaem in production
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Animation experience and the ability to create or update motions
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Experience retargeting new motions in Motionbuilder for crowd prep or re-use
Preferred Skills-
Passion for creative problem solving
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Additional experience in other 3D packages is a plus
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Varied skill set including animation, rigging, and character work is a plus
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Experience working with cloth simulations and Vellum
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Working knowledge of VEX and/or Python
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Understanding of ‘Maya-to-Houdini’ workflow
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A keen eye for how crowds flock and move / behavioral observations
Education-
High School education or equivalent required
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BA/BS in applicable field preferred.